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Everything You Need to Know About CACHE Level 3 Course
If you love working with children and want to help them grow and learn, getting the right training is important. One of the best ways to prepare for a career in childcare or education is by completing the CACHE Level 3 course.
This course will teach you all the skills you need to work with young children in a professional manner. Whether you dream of working in a nursery, preschool, or as a teaching assistant, the CACHE Level 3 certification can help you get there.
What Is the CACHE Level 3 Course?
It is a qualification designed for people who want to work with young children. It focuses on early childhood development and education. The course covers many topics, including how children learn, how to care for them, and how to create a safe and supportive learning environment.
The word "CACHE" stands for the Council for Awards in Care, Health, and Education, which is a well-known organization that provides certifications in education and childcare. A CACHE Level 3 qualification is highly respected and recognized around the world, especially by employers in the childcare industry.
Who Should Take the CACHE Level 3 Course?
The CACHE Level 3 course is ideal for anyone who wants to work in the childcare or education sector. If you are passionate about working with young children and helping them develop, this course is a perfect choice for you.
Many people who complete this course go on to become nursery workers, preschool teachers, teaching assistants, or even nannies.
It is also a good option for those already working in childcare but who want to improve their skills or move into a higher position. It’s qualification cans open doors to better job opportunities and higher salaries.
What Will You Learn in the CACHE Level 3 Course?
You will learn a wide range of skills related to early childhood education and care. You will study child development, which teaches you how children grow and learn at different stages. The course also covers how to create fun and educational activities that support children's learning.
You will also learn about health and safety, which is crucial when working with young children. Understanding how to keep children safe in different situations, such as during playtime or when eating, is an important part of the training.
Additionally, the course teaches you about working with parents and other professionals to ensure children receive the best care possible.
How Long Does the CACHE Level 3 Course Take?
The length of this course can vary depending on the institution offering it. In most cases, it takes around one to two years to complete.
Some programs may allow you to study part-time, while others offer full-time courses. It’s important to choose the option that best fits your schedule and learning style.
Conclusion
Completing this course is an excellent step toward building a rewarding career in childcare or early education. This qualification provides you with the essential knowledge and skills to support young children's development and learning in a professional setting. If you are looking to advance your career, enrolling in a CACHE Level 3 course in Dubai can be the perfect opportunity to gain valuable experience and make a positive impact on children's lives.
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What is an NCFE CACHE Level 3 diploma?
NCFE CACHE Level 3 is an important certification for people who want to work with children. It teaches things like child development, keeping kids safe, and how to help them behave well. Getting this qualification can help you find a good job working with children and learn how to support their growth and learning. If you are interested in doing an Online NCFE CACHE Level 3 Diploma then Exeed college will be the best choice.
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#Cache courses in Dubai#Cache level 3 Dubai fees#cache level 3#Medical courses in UAE#Medical coding course#Medical coding courses in UAE
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just had to do the occasional full app deletion and redownload to clear the cache cause my phone keeps overheating itself lmao


truely a fascinating application and website they’ve created here
#like#congrats little buddy that’s the worst anyone’s ever done it level of website#and app in this case#i <3 you smash cache button that does nothing#my post
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I saw a post today that got me thinking. They basically started by pointing out how the Veilguard companions are super entitled brats because even though the world is ending, they prioritize solving their apparently much more important personal issues.
What really hit me is, the writers were trying to use the Mass Effect 2 template with a Mass Effect 3 level threat, without seeming to realize how completely incompatible those two things are.
I’m gonna talk a lot about Mass Effect to critique a Dragon Age game, but that’s what they get for trying to Mass Effect Dragon Age. Oh well.
First off, let me get the Unpopular Opinion out of the way now: Mass Effect 2 was the worst game of the trilogy. That’s not to say it was a bad game. It was an excellent game. Unfortunately, it was not a good second installment of a trilogy. It did none of the middle act work of setting up the pieces for the final act (this is why we get the deus ex machina of the super secret Reaper killing weapon plans plopped in what HAD just been “a small data cache” on Mars - ME2 should have been about chasing down leads for said weapon) and instead was basically a reboot that set us back to exactly where we should not have been, only now with this super cool secret society that has been secretly engineering galactic politics from behind the scenes and using their Big Evil Tendrils of Power on people and shaping events (gee, why does THAT sound so familiar, Veilguard?) and they were putting us on a mission that realistically had nothing to do with the bigger Reaper threat or set us up to fight them. The main story was about the Collectors and Cerberus, but you’ll notice how no one ever talks about that - other than to express irritation when TIM shows up to force you to go on main story missions instead of letting you do the missions you actually care about - the companion recruitment and loyalty missions - because it’s more of a framing device. Having the actual story people care about be those missions works because the main story is inconsequential IRT the world. You are a small crew chasing after what most of the galaxy believes to be a myth by sailing into an area no one has ever come back from, and said crew is: a leader everyone thinks is dead, two members of a terrorist organization, a tank-bred teenager, a vigilante everyone thinks is dead, a mercenary, a dying assassin, twenty year old kid, a thief, an old mad scientist who retired off to the slums, and a monk from an order where they die a lot. In other words: no one the galaxy will seemingly miss going on a suicide mission of seemingly no importance. That means instead of focusing on the relatively unimportant story (again, remember, it does NONE of the work of the middle story of a trilogy, which is part of why ME3 had the problems it did!), they could focus on the characters. And it completely made sense to stop everything - because there truly was not a huge rush until the Collector attack triggers to get to the suicide mission - in order to do these single mission asks of people that a terrorist organization is sending on a suicide mission. They are asking Shepard to give them some closure on their lives because they know they very well might die and not be able to do it after the mission. And it makes sense to do it, because you are literally asking them to die. It’s a last request. You do it because there’s no time crunch, because there’s no big looming threat directly hanging over you, and even after the Collector Attack is triggered, the only thing under threat is your ship’s crew. It’s a personal threat, not a galactic one.
Which brings us to 3, which is finally getting back to the story started in 1, the Reapers, which are now HERE and a way to beat them has to be plucked out of nowhere because 2 didn’t bother (and yes yes, I know about set up from 1 with the giant rift on iirc Klendagon? I don’t remember how to spell the name - but we should have been looking for that in 2 instead of doing a side quest for Cerberus, but I digress). Anyway, there is now a galaxy ending threat and it is literally destroying worlds. They are taking over more and more of space, and despite our best efforts we are absolutely losing, and we’ve got a very short time to unite the galaxy and get that Hail Mary weapon built, plus stop Cerberus fucking up our efforts, or else all space faring life will be killed off. Every mission (aside from DLC) is focused on one of those three goals, because the threat is so large there’s no room for anything else. Even when it seems like the game is setting up you helping a former companion on a side mission - Miranda and her missing sister - Miranda tells you point blank that you’ve got bigger issues than her personal problem, and you only end up doing it because you’re going after Cerberus and discovered she was there.
Now, at long last, it’s time to talk about Veilguard. Veilguard tried to tell small, personal stories, like ME2 did, while the main story was a literal world and life as we know it ending threat, like ME3 had. And those two things are incompatible. You can’t stop to go fight an old personal enemy and plan camping trips while there is a literal world ending threat that is encroaching on everything and you are LOSING - by virtue of the stakes, it needs to be everything you are, in some way, focusing on, as is what happened with ME3. By trying to do a personal story quest in this scenario, it creates a giant disconnect where your companions come off as entitled at best and extraordinarily privileged and tone deaf at worst, and like they are completely amateurish (and it also undermines how big the threat is - how big of a threat can it be really if you have time to go watch some griffin training?) You can’t stop everything to handle personal concerns when you are losing a fight for the survival of literally everyone. Act 2 of Veilguard grinds to a halt because instead of looking for ways to stop the gods, you’re off hither and yon running multi-step errands for your companions. They’re taking you on picnics and telling you to relax and have some tea. Meanwhile, the south is on fire and hundred of thousands of people are dying and the baddies are working on their own deus ex machina as you go chasing after a random mage.
#datv critical#Veilguard critical#Mass Effect 2 critical#I have more to say it but have to go to work oh well#The Mass Effectification of Dragon Age
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Odds of Survival Part 5
Customer Service Prowl.
Credit to @keferon for creating the tf mecha AU!
———————————————————————
The door behind the tactician hissed shut, isolating him from the outside world.
Prowl had a short walk, 11.2 clicks, to the communications terminal. He took exactly as long as was necessary. Not a click sooner.
Injury warning messages were manually silenced. He’d neglected his own self repair for lower priority tasks before. This was no different.
Shutting Tacnet off from working on the Jazz Mystery was a greater struggle. It’d been so long since Prowl had gotten to work through a puzzle like this, it had him booting up long dormant scripts he hadn’t used since working as a detective. The mental stretching warmed him up. It felt good. But it wasn’t what was currently required of him. He shut off that branch of his processor too.
Tactical estimates only.
For now.
Like packing up his room, Prowl “got into uniform”.
Optic hue shifted to within the parameters of the socially accepted spectrum.
Doorwings lifted high and almost pressed together, neither spread out in intimidation nor lowered in submission.
Helm tiled forward 24 degrees to cast the maximum level of shadow over his features while not obscuring vision.
Prowl reached the terminal like a silent storm.
He nodded the minimum angle required to be interpreted as bowing for the manifestation of War resolving on the screen.
“Lord Megatron.”
He glared from beneath his chevron, pricks of light in a darkened room.
“What are your demands?”
———————————
The course of action Megatron required tactical support for was frankly amateur. The solution incredibly simple.
Sentinel Prime had once more prodded the leader of the revolution into a vengeful fury, so now Megatron wanted to, of course, retaliate violently.
The correct course of action was to not engage.
It was clearly a trap designed to whittle away their limited resources, which would have been idiotic even if the Quintessons were not a factor in the equation. Since they were however, it lowered Prowls opinion of both leaders even further that they’d even considered reigniting the civil war at a time like this.
No, what truly challenged Prowls strategic prowess wasn’t the request itself, but how to tell Megatron “That is an idiotic idea and how dare you expect me to entertain it.”
The trick, after much trial and error, was to not tell him at all.
“There are 24 optimal targets for a retaliatory attack Lord Megatron. 8 of which would yield material gain if taken and 3 of which would yield additional territory.”
All three of the territorial land grabs overlapped with the material gains category. However, when phrased correctly, it both implied even more options for Megatron to pick through and forced him to choose from plans Prowl had decided in advance.
Megatron gave the illusion of consideration.
He selected the land grab options, for the obvious purpose of irking the standing Prime. It took one to know one and megalomaniacs despised having their property made smaller. Stolen goods were numbers on a page. A map was a picture of what was lost.
“Very well. For the most expedient retaliatory strike, the mining depot on ES 9-B33 will be ideal for your conquering.”
Prowl had the mining depot mission lined up for close to a vorn. It was on the edge of Cybertronian territory, minimally guarded and would provide the Decepticons with a cache of ever needed raw materials. And while it was a great boon for their small faction, to the sprawling colonial power of Cybertron, it was hardly worth notice.
Which meant Sentinel and the Functionalist government shouldn’t waste resources on restarting the Civil war (66%).
Megatron, satisfied in his ignorance, ordered Prowl to draw up the assault plans immediately.
Prowl was sorely tempted to tell the deception to “do it himself” and not just to get him out of the picture for a time.
It was a very rare thing for Tacnet to come up with 100% certainty. However, Prowl could say, with terrible absolute certainty, that nothing short of a true Prime, or maybe an exploding star, could take Megatron in a fight.
The mech had forced Prowl to reset his parameters of what a cybertronian could physically survive no less than 13 times. At least 5 of those being assassination attempts from Starscream, whose preferred method of execution was “beyond all reasonable restraint.”
Until further notice, Megatron was an immovable piece of the board that required skillful circumvention.
“The plan will be drafted in 4 breems Lord Megatron.” Prowl dipped his helm and did not break eye contact until the screen went dark.
Prowl connected to the communications system, pinging Soundwave for the most recent updates on ES 9-B33, layering the new information over his original outline.
Once received, it required only a fractional amount of processing power to run through which decepticons were available for action, filter out those not suited for the job and sort the minutiae of coordinating supply ships to reroute to arrive at the depot as the assault team would be wrapping up.
Will softened by boredom, temptation won out and Prowl turned the bulk his processing power to Jazz.
Details laid out plainly, it painted a concerning picture.
Jazz was a highly skilled combatant, he solely exists to kill Quintessons by his own admission.
And he loves music.
Jazz speaks a language neither Prowl nor Bluestreak have ever encountered, Jazz himself having never interacted with Common, let alone standard Cybertronian.
Jazz was exceptionally sociable, even going as far as to try and play card games with hostile organics. Yet even pressed chassis to chassis, not once did Prowl detect an EM field.
And he’s a shameless flirt.
Jazz had many unusual physical attributes, such as abnormal ranges of motion, multi jointed legs, and in spite of all his injuries, Prowl hadn’t seen so much as a drop of energon.
Jazz possessed a disturbingly high pain tolerance, and was at best accustomed to substandard medical treatment, if not outright abuse.
And he’s never felt a kind touch before.
When Bluestreak had asked about him, Prowl had told his brother that Jazz was an alien mechanical lifeform and to not harass him unnecessarily. Between his physical bizarreness and lack of common knowledge among cybertronians, it was a natural conclusion.
But something hadn’t been quite right ever since Prowl had rescued the mech. There was this nagging inconsistency with Jazz’s behavior.
He was very curious about Prowl, yet seemed far more in awe of the other alien life forms and ships they’d been traveling with. There was also the immediate (and somewhat overwhelming) familiarity with which Jazz conducted himself around Prowl.
It was almost as if…
Jazz doesn’t consider Prowl to be alien (88%).
If he thinks Prowl is the same species as him, then would that mean Jazz doesn’t realize he’s the alien?
Unless.
An alternate, unpleasant theory began to weave.
Unless Jazz isn’t an alien at all.
Prowl finished the assault plan and sent it with a harsh hand. Re-opening his comms to the backlog of messages from Bluestreak, he scrolled back to something his brother had said when he’d been repairing Jazz’s visor.
BLUESTREAK: [WTF WTF WTF WTF WTF.]
Too far.
PROWL: [Please do not comment aloud.]
BLUESTREAK: [Is he really fully in recharge? Just like that?]
PROWL: [No. Jazz is still conscious. He’s not completely limp either just… very sedated.]
BLUESTREAK: [Just from holding his face? C’mon Prowl, that’s weird. This is weird. You found a weird, weird mech who definitely has a thing for you.]
PROWL: [He does not have a “thing” for me.]
BLUESTREAK: [Oh yeah? What are you getting from his EM field then?]
PROWL: [Nothing. He doesn’t have an EM field Bluestreak. Jazz is an alien and likely doesn’t have all the same traits as a cybertronian.]
BLUESTREAK: [Are you sure? I mean, the anesthetic worked fine. And he looks pretty cybertronian to me.]
BLUESTREAK: [Maybe he has field atrophy? You had that once. I couldn’t feel you even if I was touching you.]
That was when Prowl had been apart of the decepticon High Command. He’d spent multiple Vorn isolating himself, doing nothing but churning through battle plans and inventory logs and reconnaissance reports with little rest. Then there was the first time he crashed.
A minor setback at first. Almost immediately Prowl went back to work. Over and over again, he’d bypass previous limitations of the decepticon military. With each success, the bar was placed a little higher, with is successive crash, the recovery took a little longer.
There were always improvements to be made. He’d long moved on from the most needed structural changes to continuously finer tuned modifications to how the entire faction operated. He sharpened Megatrons rebellion scrap into keen edged blades.
Prowl did anything for the edge.
Even down to the smallest percent.
Even down to the smallest decimal point of a percent.
At Prowls worse, when he had just started to tip over to spending the majority (51%) of his waking time in recovery from continuous Crashes, he had come up with a strategy that would give the decepticons a 0.04% advantage in the long run against the Quintessons.
Repairing critically damaged ships was not cost effective. If a ship’s structural integrity fell beneath 14%, Prowl had instituted a script to cause the ship to self destruct. Therefore causing maximum damage to surrounding attackers in a final blow.
Prowl stared at his reflection in the black glass.
You couldn’t see the break in his nose anymore, Smokescreen had punched him in the medbay so it was fixed fairly quickly.
0.04%
Bluestreak was stuck in the medbay for a quarter of a Vorn.
Prowl straightened, optics returning to his default blue. The injury warning messages eeked back into his processor, causing his doorwings to shake briefly before Prowl allowed them to drop.
If the Functionalists had someone like him in their employ, then Jazz may not be an alien at all.
———————————————————————
To all the folks who picked up on the clues, good job! There’s no Optimus and there’s no Autobots. Yet.
There’s more to how Prowl got into his current situation later and I’m sure Jazz will be “totally cool” with Prowls past life choices. And current life choices. And general sense of ethics.
Bluestreak knows Prowl’s responsible for blowing him up and uses it to blackmail him constantly once their relationship got better again.
(Cybertronian timescales are weird, but a Vorn is basically a “year” for them, and fifty years for a human. A breem is pretty consistently 8 minutes.)
-SSTP
<- First Next ->
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DXVK Tips and Troubleshooting: Launching The Sims 3 with DXVK
A big thank you to @heldhram for additional information from his recent DXVK/Reshade tutorial! ◀ Depending on how you launch the game to play may affect how DXVK is working.
During my usage and testing of DXVK, I noticed substantial varying of committed and working memory usage and fps rates while monitoring my game with Resource Monitor, especially when launching the game with CCMagic or S3MO compared to launching from TS3W.exe/TS3.exe.
It seems DXVK doesn't work properly - or even at all - when the game is launched with CCM/S3MO instead of TS3W.exe/TS3.exe. I don't know if this is also the case using other launchers from EA/Steam/LD and misc launchers, but it might explain why some players using DXVK don't see any improvement using it.
DXVK injects itself into the game exe, so perhaps using launchers bypasses the injection. From extensive testing, I'm inclined to think this is the case.
Someone recently asked me how do we know DXVK is really working. A very good question! lol. I thought as long as the cache showed up in the bin folder it was working, but that was no guarantee it was injected every single time at startup. Until I saw Heldhram's excellent guide to using DXVK with Reshade DX9, I relied on my gaming instincts and dodgy eyesight to determine if it was. 🤭
Using the environment variable Heldhram referred to in his guide, a DXVK Hud is added to the upper left hand corner of your game screen to show it's injected and working, showing the DXVK version, the graphics card version and driver and fps.
This led me to look further into this and was happy to see that you could add an additional line to the DXVK config file to show this and other relevant information on the HUD such as DXVK version, fps, memory usage, gpu driver and more. So if you want to make sure that DXVK is actually injected, on the config file, add the info starting with:
dxvk.hud =
After '=', add what you want to see. So 'version' (without quotes) shows the DXVK version. dxvk.hud = version
You could just add the fps by adding 'fps' instead of 'version' if you want.
The DXVK Github page lists all the information you could add to the HUD. It accepts a comma-separated list for multiple options:
devinfo: Displays the name of the GPU and the driver version.
fps: Shows the current frame rate.
frametimes: Shows a frame time graph.
submissions: Shows the number of command buffers submitted per frame.
drawcalls: Shows the number of draw calls and render passes per frame.
pipelines: Shows the total number of graphics and compute pipelines.
descriptors: Shows the number of descriptor pools and descriptor sets.
memory: Shows the amount of device memory allocated and used.
allocations: Shows detailed memory chunk suballocation info.
gpuload: Shows estimated GPU load. May be inaccurate.
version: Shows DXVK version.
api: Shows the D3D feature level used by the application.
cs: Shows worker thread statistics.
compiler: Shows shader compiler activity
samplers: Shows the current number of sampler pairs used [D3D9 Only]
ffshaders: Shows the current number of shaders generated from fixed function state [D3D9 Only]
swvp: Shows whether or not the device is running in software vertex processing mode [D3D9 Only]
scale=x: Scales the HUD by a factor of x (e.g. 1.5)
opacity=y: Adjusts the HUD opacity by a factor of y (e.g. 0.5, 1.0 being fully opaque).
Additionally, DXVK_HUD=1 has the same effect as DXVK_HUD=devinfo,fps, and DXVK_HUD=full enables all available HUD elements.
desiree-uk notes: The site is for the latest version of DXVK, so it shows the line typed as 'DXVK_HUD=devinfo,fps' with underscore and no spaces, but this didn't work for me. If it also doesn't work for you, try it in lowercase like this: dxvk.hud = version Make sure there is a space before and after the '=' If adding multiple HUD options, seperate them by a comma such as: dxvk.hud = fps,memory,api,version
The page also shows some other useful information regarding DXVK and it's cache file, it's worth a read. (https://github.com/doitsujin/dxvk)
My config file previously showed the DXVK version but I changed it to only show fps. Whatever it shows, it's telling you DXVK is working! DXVK version:
DXVK FPS:
The HUD is quite noticeable, but it's not too obstructive if you keep the info small. It's only when you enable the full HUD using this line: dxvk.hud = full you'll see it takes up practically half the screen! 😄 Whatever is shown, you can still interact with the screen and sims queue.
So while testing this out I noticed that the HUD wasn't showing up on the screen when launching the game via CCM and S3MO but would always show when clicking TS3W.exe. The results were consistent, with DXVK showing that it was running via TS3W.exe, the commited memory was low and steady, the fps didn't drop and there was no lag or stuttereing. I could spend longer in CAS and in game altogether, longer in my older larger save games and the RAM didn't spike as much when saving the game. Launching via CCM/S3MO, the results were sporadic, very high RAM spikes, stuttering and fps rates jumping up and down. There wasn't much difference from DXVK not being installed at all in my opinion.
You can test this out yourself, first with whatever launcher you use to start your game and then without it, clicking TS3.exe or TS3W.exe, making sure the game is running as admin. See if the HUD shows up or not and keep an eye on the memory usage with Resource Monitor running and you'll see the difference. You can delete the line from the config if you really can't stand the sight of it, but you can be sure DXVK is working when you launch the game straight from it's exe and you see smooth, steady memory usage as you play. Give it a try and add in the comments if it works for you or not and which launcher you use! 😊 Other DXVK information:
Make TS3 Run Smoother with DXVK ◀ - by @criisolate How to Use DXVK with Sims 3 ◀ - guide from @nornities and @desiree-uk
How to run The Sims 3 with DXVK & Reshade (Direct3D 9.0c) ◀ - by @heldhram
DXVK - Github ◀
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Welcome to Future Utopia Island!
-The theme of this area is ‘childhood’. This was a place to gather for the younger citizens of Alterna, and the innocent remnants of their lives are scattered about.
-You can find a bicycle to ride on the shores of the island. Smallfry loves to tag along in the basket. ^^
-O.R.C.A.’s first terminal is found here. Once you have collected three Golden Eggs from the first section of the underground laboratory, O.R.C.A. will detect their energy on you and grant you access to the first few of its files, as well as the rest of the lab spaces in the area. Its hope is that you will continue to collect energy to ‘reawaken’ Alterna, and keep its legacy alive by learning its workings and history.
-Shiver, along with the rest of Deep Cut, had no idea that O.R.C.A. existed until now. But since it’s opening up facilities where they can find more weapons, supplies, and Golden Eggs, they suggest you do whatever it wants so it’ll keep helping you. ^^
-The number of Golden Eggs you can collect is fixed: 3 from clearing each lab space, and 33 from defeating each King Salmonid boss. In this way, the number in your possession acts as a benchmark for your progress. However, the number of Power Eggs you can collect is unlimited, just like in the real game. You can search the overworld and return to lab spaces repeatedly to gather as many as you want. These are used to access/retry certain challenging levels, to feed Smallfry and clear Fuzzy Ooze, and to activate Nostalgic Devices.
-A Nostalgic Device is usually a mundane electrical appliance, toy, or piece of gadgetry, reminiscent of some aspect of life in Alterna. O.R.C.A. will reward you with special files and locker decorations for finding and activating them, and the Devices themselves will often lead you to Power Egg caches or Sunken Scrolls.
-When you look at certain locations from a far enough distance, you may see a large shadowy figure interacting with whatever Nostalgic Device is hidden there. If you’re having trouble finding any Devices, keep an eye out for that shadow while you explore Alterna!
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Build-A-Boyfriend Chapter 2: T-Minus 4 Weeks



Why did i write this before my discussion post.....
->Starring:AI!AteezXAfab!Reader ->Genre: Dystopian ->CW: Explicit language, nothing major
Previous Part | Next Part
Masterlist | Ateez Masterlist | Series Masterlist
The morning began with a low chime, the soft, regulated sound of Hala’s approved wake-up tone.
Yn opened her eyes slowly, the sterile glow of her ceiling light filtering in, programmed to adjust in sync with her biometric readings.
But something felt wrong.
She sat up, eyes flicking to the tablet still docked by the door.
1 New Alert. 3 Missed Logs. Urgent: Review Immediately.
Her stomach tightened.
She padded across the floor barefoot, grabbed the tablet, and scanned the notifications.
ATEEZ UNIT 06 — DEVIATION DETECTED — AUTONOMY SPIKE UNAUTHORIZED VOCALIZATION: "YN"
Yn stared at the final line for a beat too long.
Then she moved. Walking as fast as she was legally allowed through the streets of Hala.
She gave polite smiles to her coworkers as she made her way to the elevator.
The lab floor was still cool from overnight lockdown when she arrived. The biometric scanner buzzed awake as she approached, confirming her identity with a flash.
YN — Lead Engineering Tech— Clearance: Gold-Level
The steel doors hissed open.
She stepped inside, and there he was.
Unit 06 — Mingi. Exactly where she had left him.
Seated on the calibration chair, eyes closed, posture perfect, skin dewy with the faintest shimmer of dermal regulation oil. His expression was peaceful. Unnaturally so.
Yn walked around him slowly, tablet in hand, watching for signs of movement, a twitch, a breath pattern, a pupil shift. But nothing changed.
He looked inert. Safe. Dormant.
But she’d seen the log. He’d said her name.
She ran diagnostics. Nothing flagged. Heart-rate simulation: normal. Memory cache: intact. Audio response logs: empty.
Empty.
She checked his neck port. Still capped. Voice box still sealed in storage.
She swallowed hard.
The rest of the ATEEZ prototypes stood silent across the lab in their maintenance docks, each assigned to their own calibration alcove.
She walked past them one by one, watching.
Unit 01 — Hongjoong. Still as stone, but his fingers had been rearranged on the synth keyboard overnight. A composition Yura didn’t recognize blinked on his screen.
Unit 02 — Seonghwa. Always the most immaculate. But his reflection in the lab’s polished glass didn’t match his real posture, just a degree off. Barely noticeable, unless you were looking.
Unit 03 — Yunho. Smiling. Just faintly. No trigger.
Unit 04 — Yeosang. Eyes fixed on a ventilation grate in the ceiling. He hadn't looked away in over two hours, according to logs.
Unit 05 — San. Kneeling. Not in his programming. Position logged as "rest" but the posture was… reverent.
Unit 07 — Wooyoung. Chestplate cooling mechanism activated 4 times during the night — autonomously. He hadn’t been powered up.
Unit 08 — Jongho. Cracked the pressure sensor on his maintenance chair. No movement recorded.
They were silent, motionless. But Yn felt eyes on her.
Even now, standing among them, it felt like walking through a forest full of predators, beautiful, engineered predators pretending to sleep.
She leaned against the edge of the workbench, rubbing her temples, heart still racing. Four weeks to launch. The marketing campaign was already filmed. The architecture teams had begun installing the holographic interface rooms in the flagship store.
There was no time for failure. Not now.
And still… the voice chip logs were empty. The playback files had no entry. But Mingi had said her name.
And the others were changing, too. Quietly. Together.
The sound of heels against polished tile snapped Yn out of thought. Chairwoman Vira Yun entered the lab like gravity itself, sharp suit, spine straight, expression unreadable. Two aides flanked her, both scanning progress reports in real-time.
Yn straightened instinctively.
Vira’s eyes swept across the prototypes, Mingi still seated, the others upright in their calibration docks. Everything looked pristine. Controlled.
“I wanted a visual update before this afternoon’s numbers meeting,” Vira said. “How are we looking?”
Yn forced a nod. “On track. All eight are responding to recalibration. Minor bugs, but nothing that won’t be handled in time.”
Vira gave a tight smile, satisfied. “Good. The store opens in four weeks. And we’ll be announcing the Ateez line one week after that. The Board’s expecting a flawless rollout, we all are.”
She walked slowly along the row of silent units, pausing a moment longer at Mingi.
“They’re beautiful, aren’t they?” she said softly, almost admiring. “So much potential in one room.”
Yn’s throat tightened. “They are,” she murmured.
Vira turned back to her. “Let me know if anything... unexpected comes up.”
Yn kept her face neutral. “Of course.”
With that, Vira nodded once, then exited, heels echoing down the corridor.
The moment the door slid shut, Yn turned back to Mingi.
He hadn’t moved. Not an inch.
But she could feel it again, that subtle wrongness humming underneath the code. A tension in the room that didn’t come from the lights or machines.
She picked up her tablet. The earlier alerts were still blinking faintly in the corner of the screen. Her fingers hovered over the reset command, but she didn’t press it.
Instead, she stared at Mingi’s still, perfect form.
Voice chip disabled. Logs empty. Command queue blank.
And yet… he had said her name.
Yn stayed long after the lab lights dimmed into their night-cycle hue.
The others had gone home, the halls had emptied. Even the air felt quieter.
She pulled up lines of diagnostic code, checking through every flagged anomaly, double-checking behavioral protocols, reviewing voice input logs that should have been blank.
Mingi still hadn’t moved. Neither had the others.
Still, something itched at her spine, not fear, not exactly. Just… unease. Low-level. Manageable. At least, that’s what her biometric monitor kept reporting.
Yn sighed, rubbed her eyes, and leaned back in her chair.
“Four weeks,” she muttered aloud, glancing toward the ceiling. “And they want them flawless. I can’t even get one of you to follow your own default pose cycle.”
Her voice echoed in the quiet.
She glanced toward Mingi again. “You glitched out before you even had a voice box. How the hell did that happen?”
No answer.
She stared at the ceiling again, her voice softer now. “I haven’t slept more than four hours in weeks. Not that my vitals allow much more. Sleep too long and the regulators flag you for depressive lethargy.”
She let out a dry laugh.
“I miss silence. Real silence. Not the kind that hums at you all day to remind you it’s working. I think I miss… something else too. Something I’ve never even had.”
She shook her head, pulling her hair up into a loose knot. “Maybe I just need caffeine. Or to scream. Or to throw my tablet out the damn window. Can’t even do that anymore. Everything’s reinforced. Everything’s... safe.”
Behind her, in the corner of the room, a pair of synthetic eyes remained open.
Unmoving. Watching.
In the back-end system, a hidden data stream pulsed to life:
[UNAUTHORIZED RECORDING — ACTIVE] Listening… — “I miss silence.” — “I think I miss something else too.” — “Can’t even scream.” Tag: Emotional Pattern Acquisition Subject: YN File saved. Labeled: Soft Sounds of Sadness.
The eyes closed again. And the lab went still.
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The alien pt. 3
heeeeeyy I'm still alive (´∇`'') Hope you all enjoy! The alien pt,1 pt.2
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Yesterday when he checked up on you after the bath you already fell into a restful sleep, even as he was sure you were deep into your resting cycle he decided to be as silent as he could, taking a photo of your first day with him, to then accompany you in resting, curling possessively around you, just like his people do with their young.
The next day as he woke up he checked up on you first thing after waking up and his heart almost stopped, in our sleep you told up on him, nuzzling up to his side, as relaxed as you possibly could be. You were as wonderful as he though you would be.
After making sure to you wouldn't wake up, he transferred you to the bed and got up to look for some food for you, he wanted you to understand that he isn't a danger to you, more like a provider.
And what better way to make you understand than giving it to you! Now he only had to figure out what would you like to eat…
You woke up from probably the most comfortable sleep you had in a while, sleeping into an escape pod for least a week left your back really sensitive, as our really didn't have the biggest space to stretch or do anything but sit and crouch in it.
You roll around on the bed stretching as far as you could while enjoying the softness of the mattress. You were almost tempted to go back to sleep when you remembered your predicament, the aliens, the abduction, your strange "housing" situation.
The memories immediately making you shot out of the bed, taking in your surroundings in a panic.
Even when you didn't really had time to look carefully at everything you just couldn't help the amazement of what you were seeing, hologram screens filled with graphics that you didn't understand, a floating orb in the ceiling that shinned dimly in the room, and the bed that you were laying in was very similar to a waterbed\nest thing close to the floor which also look like maybe it was carpeted, plus the fact that here to everything was way bigger than you, making you feel almost like a child, you really wanted to just figure out the gibberish in the screens, how they even work and how they are powered, but it wasn't the time for that, for now you needed to find how to escape this place, or figure out if it even was possible.
You get off the bed, noticing that even when it was directly on the floor, the mattress looking thing reached up to eye level, making you barely half a head taller than it. When you turned to look at the door you noticed that the panel looking thing, which most likely opened the door, was way out of reach, so that escape option was denied… for now at least.
You didn't see any windows or other openings on reach, but near the ground you could see a ventilation cover.
You approached, tugging at it but it was either really well screwed in or glued, you were going to look for a tool or something that would help you to open it when the sound of an automatic door gets your attention. You turn at the source of the sound and see the alien that took you from your pod. You immediately feel threatened by the sight of this creature that just towers above you.
They click and trill when he enters the room, and in an almost automatically way you go take cover under the desk looking thing that was closer to the floor, giving a little space where you could press yourself against the wall, being at least 20% sure he won’t be able to reach you there.
He came back to the room holding a selection of foods for him to test what interested you the most, but when he came back you were missing from the spot on the nest where he left you. He knew you were still in the room as the door was locked and he doesn’t really think you had enough time to get tools to make a way out for yourself.
He was going to search for you when his ears cached the sound of little steps quickly going near his desk, he already knew where you were hiding, he can hear how quick your heart is going even when you are trying to control your breathing.
He softly walks to your hiding spot, putting the food containers with care on top of it
“Little thing, it’s okay, you are okay, no one is going to hurt you” He lowers himself down to your level “I know you are scared, but you can trust me” He says in the softest tone he can. But in your ears it just sounds like trills and little bops that you can make no sense of.
He has been trying to lure you out for a long time now, waving a strange ball near the entrance of your hiding spot, but not doing much. You are kind of surprised he hasn’t tried to be more… forceful.
And that patience is what gives you the confidence to maybe get near to the offering hand. Looking at the thing he’s holding confuses you quite a bit, it doesn’t really smell like anything really, but it looks very jello-looking.
As soon as you try to touch it you see the alien reach down for you, and faster than you can really react he manages to grasp your shirt, dragging you out.
You make a sound in surprise as you feel him overpowering you, and as much you try to resist, planting you feet on the ground or holding on the carpeted floor, you are no obstacle for him. And at the end he manages to drag your body enough to let him hold you more carefully, lifting you off the ground and into his chest, not really caring or bothered by your struggle or resistance. To him it looked similar to when a kid was throwing a temper tantrum.
Carefully he put you again in the water bed looking thing and went back to get the containers of food he left on the desk and bringing them back to you.
For your part once he let you go, you scooted as far as you could from him, taking in the situation that you now are in, the alien comes back with some boxes near you again, carefully he puts them near you taking another jello-looking cube, the same type which he lured you out of your hiding spot, in between his fingers.
He doesn’t seem intent of hurting you in any way, but you really can’t read his expression correctly, plus his size doesn’t really make you feel any less nervous, he overtakes you in almost all physical aspects as far you know.
You both stay in this stalemate for a minute, before he slowly lifts the cube towards you, at first making you tense up, but when he just let it sit on his palm extended towards you, the action seeming strangely familiar, the though letting you calm down a bit, and letting you examine what he could mean by his actions.
¿A peace offering? ¿A trick? ¿Hopefully an apology?
But after some more thinking about it you finally connect to what this scene reminds you off
Feeding a stray animal
He is treating you as some skittish homeless animal, and possibly trying to gain your trust? This revelation frees you a bit from the fear that was holding you back, realizing how silly this all is.
You almost dying in the middle of space just to find out that aliens are in fact fucking real, be abducted by them, and then discovering that they at best see you as a dumb animal.
And you know what
You think it’s better that they see you as a pet than some vermin, hopefully you can get across that you are a conscious being with complex thoughts.
The first way to show that, you decide, is signaling that you won’t take that cube looking thing, not only because it reminds you of the slight betrayal of being tricked out of hiding by it, but also because it doesn’t really look that appetizing.
You softly push the offering… paw? Yeah, sure. And shake your head, hoping to translate your denial at his action.
He looks at you for a second, turning from the food to your face.
Where you trying to feed him? ¿Share resources with him? …. Adorable
You were just so adorable
You worry for his well-being is just so touching, it makes him want to squish your little face, and before he can really stop himself he grabs you and hugs you very firmly against his chest.
By your side, you were a bit freaked out, but really you couldn’t do much about it, not understanding what prompted this show of affection, but you find out that you really didn’t mind.
This alien seems to be very nice, even if nonsensical at times, but you think you will be able to communicate with them sooner rather than later.
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You guys, i prommy i have been writting but i also have no real concept of time so i though i was making good progress, well flash news i wasn't orz Gn everyone! Will keep trying to make more things for you all soon! <3
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The Claw is where the strong gather…
CLASSIFIED INTELLIGENCE REPORT Agency: [REDACTED] Clearance Level: TOP SECRET Subject: Operational Assessment – The Claw Date: [REDACTED] Compiled by: [REDACTED] Distribution: Eyes Only – Tier 1 Command, Allied Intelligence Liaison
Executive Summary:
The Claw is a rogue paramilitary organization operating beyond the bounds of legal and state-controlled frameworks. Comprised primarily of former military operatives, the group has demonstrated capabilities consistent with Tier 1 special operations units. Their strategic pattern of engagement, combined with their disregard for international law, classifies them as a high-risk transnational threat.
Background:
The organization draws its members from individuals who have been abandoned or exiled by their respective governments. Many are combat veterans with extensive experience in classified and high-risk operations. Disillusioned and discarded, some have since been flagged as threats to state security.
The group's origins remain unclear, but the presence of former operatives from NATO, Warsaw Pact nations, and non-state actors suggests a broad, decentralized recruitment model. One of the group's senior figures, known by the alias Markov, is confirmed to be a defector formerly affiliated with the KGB.
Operational Profile:
Structure: Non-hierarchical cell-based units
Tactics: High-speed raids, direct action, sabotage, black-market contracting
Known Activities:
Contracted operations for private clients and non-state actors
Targeted raids on enemy strongholds, weapons caches, and covert installations
Engagements involving acts of piracy, smuggling, and tactical robbery when resources are low
The Claws exhibit strategic flexibility—shifting from high-level mercenary work to resource-based criminal activity without loss of cohesion or discipline.
Impact Assessment:
Since its emergence, The Claw has conducted high-value attacks against assets belonging to the CIA, MI6, and the FSB (formerly KGB). Their operations have resulted in significant personnel loss, data compromise, and mission disruption.
Field agents engaging with this group are advised to proceed under strict containment protocols. Hostile contact should be treated as black-level engagement: no quarter expected, none given.
Recommendations:
Elevate threat designation to Priority Black – Tier 1
Initiate joint tracking operation with Allied Counter-Insurgency Units
Classify The Claw as a Non-State Hostile Force (NSHF)
Restrict dissemination of intelligence beyond Tier 1 Command
END OF REPORT CLASSIFIED – DO NOT DUPLICATE
"Remember, kid, the strong survive, and the weak perish. There is no room for mercy in this world."
CONFIDENTIAL DOSSIER – EYES ONLY INTELLIGENCE OPERATIONS DIVISION FILE No. 4267-A / CLASSIFIED SUBJECT: YURI MARKOV DATE: June 3, 1964 ORIGIN: Berlin Station / Field Unit 4 SECURITY RATING: LEVEL BLACK – PRIORITY SUBJECT
SUBJECT PROFILE:
Yuri Markov is a former Major in the Red Army and an ex-agent of the KGB, formerly attached to operations in Eastern Europe and Central Asia. Known for exceptional tactical acumen and advanced psychological manipulation techniques. The subject exhibited strong ideological alignment during early service years, but appears to have become disillusioned following internal purges and ideological realignments post-1956.
BEHAVIORAL SHIFT / DEFECTION RISK:
Signals intelligence from intercepted field transmissions in Prague and Odessa suggest Subject severed ties with all former chains of command as early as late 1960. Further reports indicate possible mental destabilization due to operational overexposure and the loss of ideological clarity. Markov has since re-emerged as the founder of an independent paramilitary faction known as “The Claw”.
GROUP OVERVIEW – “THE CLAW”:
An unaligned mercenary outfit operating outside state control. Intelligence assessments suggest the group consists primarily of:
Former Warsaw Pact operatives
Expelled military specialists
Political dissidents and rogue elements
Modus Operandi:
High-speed raids
Arms theft
Strategic sabotage
Contracted eliminations
The group answers to no flag, ideology, or doctrine beyond personal gain and operational dominance.
SECURITY BREACHES / THREAT ASSESSMENT:
As of Q2 1964, confirmed involvement of The Claw in:
The raid on Safehouse Echo (MI6, Vienna)
Disruption of CIA asset extraction near Budapest
Interception of coded dispatch intended for French SDECE
Subject Markov is considered HIGHLY DANGEROUS. He operates with absolute autonomy and demonstrates military-level discipline within his ranks. He has no known family, no state allegiance, and is driven solely by control and survival.
ACTIONABLE DIRECTIVES:
Subject is to be tracked under OPERATION BLACK WOLF
Immediate escalation to INTERAGENCY PRIORITY LEVEL
Field operatives are NOT to engage without command approval
If contact occurs, the Subject is to be neutralized or rendered for extraction
FILE END TOP SECRET – DESTROY AFTER READING STAMP: [REDACTED / COLD WAR OPERATIONS UNIT – EASTERN BLOCK MONITORING]
#call of duty fanart#call of duty oc#fanart#oc#call of duty original character#original character#call of duty#cod cold war#cod bell#cod black ops cold war#cod bocw#cod fanfic#cod bocw oc: lisette bell frans#cod ocs#cod black ops oc#call of duty black ops#call of duty black ops cold war#female bell#fem!bell#new oc#Spotify
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Elevate your healthcare career with CNA Training Institute, a premier educational hub offering specialized Cache courses in Dubai. Our institute is dedicated to providing comprehensive training that aligns with global standards, ensuring you receive internationally recognized qualifications. Join us to acquire the skills and knowledge essential for success in the dynamic field of care, health, and education. Your journey to professional excellence starts here at CNA Training Institute. Enroll today and unlock a world of opportunities in healthcare.
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[OUTGOING REQUEST] COMMUNICATION MANIFEST SOURCE NODE TRACE: FP ROOT, SRS COMM09, NSH COMM02 [ sorry for the... delay. ] [ ongoing interfere... communications system. ] [ im scared. ] [ help ] MESSAGE CONTENTS: --- [[Re: [LIVE BROADCAST] EQUIPMENT MANIFEST]] [[ WIDE SWEEP DIAGNOSTIC RESULTS ]] ] Water: 55% Hydrocarbons: 130% Sulfur: 1640% Silicon: 410% Phosphates: 25% Other: 1800% --- TRACE FOREIGN ENTITIES DETECTED. INPSECTORS NOTIFIED. SEVERE CHEMICAL IMBALANCE. REQUEST CONDUIT PURGATION IMMEDIATELY. EXTERIOR BREACH DETECTED NEAR PRECIPICE. STAGE 3 HULL BREACH. PLEASE MIGRATE ENERGY INTO REPAIR. --- [ [!! WARNING !!] Biomechanical degradation detected in CONDUITS: 02, 03, 06, 08, 12, 17, 18, 25, 26, 27.] ] [!! WARNING !!] Water leakage detected in CONDUITS: 06, 12, 26.] [-RAPID OXIDATION EVENT IN CONDUIT_03, RL_SYS_ARRAYS, RANDOM_CACHE_SYS-] [-POTENTIAL HYDROGEN LEVELS LOW IN CONDUIT_03, CONDUIT_12, CONDUIT_18-]
[ Foreign contaminants detected within the west hull. Inspectors notified to conduct biopsy of contaminant. ]
[ Mass clogging detected. Emergency fluid administered; dissolution fluid may erode tubular plating. Temperature should be heavily monitored to prevent warping. ] [ Dissolution fluid is a preventative regulation only. NEUTRALIZING SOLUTION IS REQUIRED. ]
[ Rarefraction activity will be immediately scheduled for affected nodes. However, quantities of foreign run-off may result in dangerous pressure changes. ] [ Power saving should be reconsidered to allow restoration of nodes. Heavy processing required. ]
[ Rapid nodular restoration is a preventative regulation only. EMERGENCY MAINTENANCE IS REQUIRED. ]
#rain world#rainworld#looks to the moon#rainworld au#rainworld spoilers#rw downpour#rain world fanart#rw iterator#rw lttm#rw au#rw art#rw five pebbles#five pebbles#rainworld downpour#rain world downpour#my art#rainworld roleswap#rain world looks to the moon#rw seven red suns#seven red suns
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National Rainbow Week of Action in Canada
In this post I have compiled all the information I could find regarding upcoming events for the Rainbow Week of Action. There are two online events, and dozens on in-person events across the country.
"Within the Rainbow Week of Action, we are pushing governments and elected officials at every level to take action for Rainbow Equality and address rising anti-2SLGBTQIA+ hate. As such, we have identified calls to action for every level of government. These calls to action can be reviewed here."
Event list below:
Events are listed in date order, provinces in general west-to-east order. I have included as much detail as possible, please reference the links at the bottom of the post. At this time, there are no events in N.W.T. and Nova Scotia. Last updated: May 14th, 9:53pm PDT. Please note that I am not officially affiliated with / an organizer of these events, I have simply compiled all the dates to share on tumblr. Original post content.
B.C. EVENTS:
15th: Fernie; Fernie Seniors Drop-In Centre, 572 3rd Avenue, 6:00PM. (Letter writing and Potluck)
17th: Vancouver; šxʷƛ̓ənəq Xwtl'e7énḵ Square - Vancouver Art Gallery North Plaza, 750 Hornby St, 5:30PM. (Rally)
19th, Sunday: Abbotsford; Jubilee Park, 5:00PM. (Rally)
ALBERTA EVENTS:
15th: Lethbridge; McKillop United Church, 2329 15th Ave S, 12:00-1:00PM (letter writing)
17th, Friday: Calgary; Central Memorial Park, 1221 2 St SW, 5:30PM. (Rally)
17th: Edmonton; Wilbert McIntyre Park, 8331 104 St NW, 6:00PM. (Rally)
SASKATCHEWAN EVENTS:
17th: Saskatoon; Vimy Memorial Park, 500 Spadina Crescent E, 5:30PM. (Rally)
17th: Regina; Legislative Grounds, 2405 Legislative Dr, 6:30PM. (Rally)
May 18th: Saskatoon; Grovenor Park United Church, 407 Cumberland Ave S, 6:00PM. (Art event)
MANITOBA EVENTS:
16th: Carman; Paul's Place, 20 1 Ave SW, 7:00-9:00PM. (Letter writing)
19th: Winnipeg; Manitoba Legislature, 450 Broadway, 12:00PM. (Rally)
ONTARIO EVENTS:
15th: Barrie; UPlift Black, 12 Dunlop St E, 6:00-7:30PM. (Letter writing)
15th: Chatham; CK Gay Pride Association, 48 Centre St, 5:00-6:30PM. (Letter writing)
15th: Peterborough; Trinity Community Centre, 360 Reid St, 12:00-3:00PM. (Letter writing)
16th: Midland; Midland Public Library, 4:30-7:30PM. (Letter writing and pizza)
16th: Ottawa; Impact Hub, 123 Slater Street, 2:00PM. (Letter writing)
16th: Toronto; Barbara Hall Park, 519 Church St, 11:30AM. (Rally)
17th, Friday: Barrie; City Hall, 70 Collier St, 6:00PM. (Rally)
17th: Cornwall; 167 Pitt St, 5:30PM. (Rally)
17th: Essex; St. Paul's Anglican Church, 92 St. Paul St, 6:00-8:00PM. (Letter writing and pizza)
17th: Hamilton; City Hall, 71 Main St W, 6:00PM. (Rally)
17th: Kitchener; City Hall, 200 King St W, 6:00PM. (Rally)
17th: London; City Hall, 300 Dufferin Ave, 6:00PM. (Rally)
17th: Sarnia; City Hall, 255 Christina St N, 1:00PM. (Rally)
17th: Sault Ste Marie; City Hall, 99 Foster Dr, 11:30AM. (Rally)
17th: Ottawa; Confederation Park, Elgin St, 5:30PM. (Rally)
22nd: Renfrew; 161 Raglan St. South, 7:00PM. (Letter writing, fashion and makeup event, and pizza)
QUEBEC EVENTS:
May 15th: Lachute; CDC Lachute, 57, rue Harriet, 12:30PM. (Letter writing event)
NEW BRUNSWICK EVENTS:
17th: Woodstock; Citizen's Square, Chapel St, Next to the L.P. Fisher Public Library, 12:00-1:00PM. (rally)
17th: Saint John; City Hall, 15 Market Square, 12:30PM. (Rally, flag raising)
18th, Saturday: Fredericton; Legislative Grounds, 706 Queen Street, 1:00PM. (Rally)
NOVA SCOTIA EVENTS:
May 17th: Middleton; NSCC AVC RM 121, 6:30-8:30PM (letter writing and pizza)
P.E.I. EVENTS:
May 15th: Charlottetown; Peers Alliance Office, 250B Queen Street, 6:00-8:00PM. (Adult drop-in)
May 16th: Charlottetown, Peers Alliance Office, 250B Queen Street, 6:00-7:00PM.
May 17th: Charlottetown; PEI Legislative Assembly, 165 Richmond St, 12:00PM. (Rally)
YUKON EVENTS:
16th: Whitehorse; The Cache, 4230 4 Ave, 2:00-7:00PM. (Letter writing)
NUNAVUT EVENTS:
May 16th, Thursday: Iqaluit; Four Corners, 922 Niaqunngusiariaq St, 5:00PM. (Letter writing)
Reference links:
About the Rainbow Week of Action.
Website letter writing events list (does not include all events)
General events website list (does not include all events)
Instagram general events image list
Instagram letter writing / pizza party image list
#rainbow week of action#lgbt#cdnpoli#lgbtq#canada#alberta#british columbia#saskatchewan#manitoba#new brunswick#newfoundland and labrador#yukon#nunavut#prince edward island#ontario#quebec#nova scotia
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Finally finished Pathologic 2 for the first time! And on intended difficulty too!
Death count: 2 Casualties: 7:
Anna Angel - got infected at the first opportunity and immediately died the next night even though i used the good antibiotics on her. RIP.
Big Vlad - got what he deserved. didn't have the time to try and save him from his punishment and honestly didn't really care to.
Young Vlad - got infected after his father's death, managed to survive one night even without me treating him but then succumbed the next night bc his infection level was too high even with treatment. Oh well….
Rubin - this fucked me up so bad. he just randomly fucking died on day 7. i felt so bad because i didn't go look for his hideout when i had the opportunity and thought he died bc i missed his questline. but apparently he always dies if you haven't made your first panacea at that point?? didn't even know that was possible. Was really demotivated by that but still decided to try and salvage what i could.
Alexander Saburov - survived two nights after getting infected but died in the third. shrug pretty resilient tho, props.
Aglaya - said i'd run away with her but didn't manage to get there in time… tbh i thought she meant the next day…. 🙈 but from what i've read it's actually impossible to save her? so… kind of glad i didn't waste time there… lol. also don't really know how i feel about her like immediately falling in love with Artemy and wanting to run away together… she felt like a bit of a downgrade from her P1 counterpart ngl… but maybe that's bc we only have one route and a certain meta layer that was a really interesting part of her character is basically absent aside from some comments from grief and the children…. also miss the smizing of her old model tbh.
Aspity - Kind of pissed about losing her at the last opportunity. She was infected on day 10 when i was running around trying to save all of my children. tried giving her antibiotics but that didn't help unfortunately. the worst part is i did have one more living blood but not enough time to brew another panacea bc i never upgraded my alembic. like? another toolkit? seriously?? i needed a whole side quest for the first one! (also never repaired the repair table so all of my tools were busted LMAO)
i think all in all i was mostly just REALLY lucky on all the dice rolls. always took care to give everyone a (+) tincture as prophylaxis and that worked out pretty well most of the time.
Notkin also got infected at the first opportunity (tho it seemed like that's unavoidable?) and survived two nights with just antibiotics. After that it felt like i was honestly tempting fate tho and so i healed him with a shmowder, and this kid had the GALL to tell me i shouldn't have used it on him?? like, i'm sorry i CARE ABOUT YOU and don't want you to DIE, kid. GOD.
But i had like 3 shmowders at that point so… even tho i fucked up that one hide and seek game where you probably also get a shmowder……….. i didn't realize you could trade with the children immediately after finding them and of course the first one i found was the teensy and then i just ran off to try and find the others, sobbing
i also didn't really engage with the whole children's cache thing, like, at all. and apparently that's also a pretty good source of shmowders……… oh well.
in general i feel like there were a lot of mechanics i didn't really engage with as much as i would have liked bc I WAS JUST CONSTANTLY ON THE VERGE OF COLLAPSING AND/OR STARVING. only ever slept in 1 hour increments. tho i think i once slept two whole hours in one go. obscene.
i was also a total coward for most of the game and RAN from every single combat encounter lmao! i just got a little careless after rubin's death and tried my luck with a mugger in a burnt district…. and immediately died Lklasjdhfjklds. like, i knew about the death punishments and wanted to avoid it at all costs, that's why i was scared shitless
anyways, at that point i realized: if there ever comes a point where i'm unable to run from a combat encounter, i'm cooked. and i knew there was a notoriously difficult combat encounter late in the game. so i did something… maybe a little cheaty? but not really imo...
what i did is, i paused my playthrough and started a new game and then played through the first day and night and just went absolutely HAM on both the patrolmen on day one and the muggers in the night to practice combat. and turns out? it's actually kind of fun not being a coward all the time LMAO. I didn't even die so I feel like it wasn't too cheaty
at that point i felt like i was at least somewhat more prepared and went back to my actual playthrough and also started killing muggers in the night. AND THEN THE FUND REWARDS WERE SO MUCH BETTER HOLY SHIT??? actual fucking life saver. (unfortunately tho i ended up getting so dependent on the fund that i sacrificed a shmowder on clara's hospital quest to get the fund reward the next day…… felt kind of dirty ngl)
i actually managed not to die during the abattoir sequence tho! but there was a lot of sneaking around and punching and running away until they de-aggroed involved, ngl lasdjf idk why but the worms are so scary when they're running at you…. i think bc you can only see their eyes and so they seem to have this singleminded focus on bashing your head in?? lol
my second death instead was another really stupid one that i'm honestly actually not quite sure what exactly happened? i was fighting a mugger in the night but while i was waiting for my stamina to refill he suddenly starts running away and i just hear a slicing sound and i'm dead? so i'm wondering, bc the only other npc i could see beforehand was an army soldier - do the soldiers attack you when they see you fighting someone? even if it's a mugger? or maybe i was just a little too cocky and didn't scout the area enough. it just seemed strange that the mugger suddenly started running away bc he actually managed to land a hit on me beforehand, so it didn't really seem like he was running from ME? oh well, whatever, it's not like the consequences were EMOTIONALLY DEVASTATING (lara, i'm so sorry 😭)
another one of my favorite moments tho was on day… three? or four? don't remember, it's when you plan a meeting with lara, rubin and grief at midnight. i really didn't want to miss it but over the course of the day i totally ended up forgetting about it. but then some time after midnight i wanted to go to big vlad's house to sleep and on my way there i went to grief's hideout to save. and then i saw that he wasn't there. and it took me a few moments but then i went OH SHIT! and then ran in the other direction towards the steppe. and then there, in the distance, was a bonfire! and my friends!!! sobs and they weren't even angry at me for being late SOBS HARDER that was such a nice moment. and they even brought a sleeping bag, so i could instead sleep there instead of big vlad's house - under the stars! next to a nice crackling fire! with my friends!!!!!!! that made me so emotional for some reason…. probably bc it felt like it happened so organically with how i saw grief wasn't home and then remembered the meeting and then rushed there and stuff….
anyways, i can finally stop avoiding spoilers for P2! like, i didn't go in totally blind bc of P1 pre-knowledge and wasn't able to TOTALLY avoid spoilers so i knew about some plot points and the death punishments and stuff. but i am glad i could go in at least SOMEHWAT blind.
having played it to completion i do have some thoughts on the story and especially the treatment and depiction of the kin but i feel like i have to properly sort out my thoughts first…
#pathologic#pathologic 2 spoilers#idk why i wrote all that i just felt the need to share for some reason#i guess bc beating this game actually feels like an actual accomplishment lmao#i think i'll play quarantine next and then get back to P1#paused my playthrough to play P2 first bc I had already watched a lot of playthroughs of all the routes of P1#and also didn't even try to avoid spoilers for it so i didn't feel like this urge to finish it as fast as possible as i did with P2#P1 is actually so incredibly easy compared to P2 tho holy shit#like i actually enjoy playing P1. P2 is just STRESS SIMULATOR.#side note if you want to watch another playthrough of P1#go look up a channel just called “lone” on youtube#(maybe put in “lone pathologic” so it actually shows up in the search)#it's a really small channel but the guy is hilarious.#and i really enjoy his relaxed and lighthearted attitude while still being emotionally invested while playing the game#he also has a P2 playthrough which i can also finally watch now yay!
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As you may or may not have encountered, over the past 6 months YouTube has been attempting to implement an adblock detector on the platform. Initially it was a popup that would appear irregularly before a video, which you could close and it wouldn't appear again for a day. Afterwards they added a timer so you couldn't close the popup instantly and made it so it appears before every video. Now, they've added a playback limit of 3 video before the video player is disabled. In addition, they've gradually changed the wording of the popups to further and further imply that adblock violates YouTube's TOS, most likely to instill paranoia that continuing to circumvent the screen will result in a ban.
Here's a very well informed video about why this is stupid and borderline criminal. I would probably be better off not trying to summarize the moral, ethical, or financial reasons not to support this, so instead here's all the legal reasons:
Here is a statement by the FBI on a .gov website about the necessity of using adblock on the internet.
Here are three legal cases (1) (2) (3) taken from the previously linked video setting legal precedent that denying service to users with adblock is not enforceable. (Unfortunately, a Lexis+ account is needed to read them in their entirety.)
Here is an article from 2014 about officially vetted YouTube ads serving malware, including drive-by downloads.
Services like uBlock Origin are being updated to circumvent the detectors. If you have uBlock installed and are still getting this screen, disable any additional adblockers you have on YouTube (including the one built into Firefox), go to uBlock's settings, click "Purge all caches" and then click the blue "Update now" button. You may also need to remove any element picker scripts you have on YouTube and restart your browser.
Under no circumstances should you purchase YouTube Premium in response to this, as on a commercial level Google doesn't have the right to enforce this, and increasing their revenue will just make them double down on this practice. Find other ways to support your creators.
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